![]() The swap does not count as a build or upgrade action no VP or power can be gained from it. This has no impact on existing federations, even if their power value becomes less than seven. AmbasĪbility: - Planetary Institute: Once per round, as an action, you can swap your planetary institute with one of your mines on the game board (this can help you form a new federation). ![]() You can choose to gain the power before or after charging. Planetary Institute: Each time you would charge power from "Passive Action: Charge Power", you gain one power token. TaklonsĪbility: The Brainstone counts as one power token (when starting a Gaia Project, building satellites, etc)., but you can spend it as if it were three power. The Gleens' planetary institute itself can still be part of federation a federation on the board. Gaining this tile counts as forming a federation. Planetary Institute: When you upgrade to the planetary institute, immediately gain the Gleens' federation token (gaining the resources shown as normal). Each time you build a mine on a Gaia Planet, gain two additional VP. To make a Gaia Planet habitable, pay one ore instead of one Q.I.C. GleensĪbility: If you would ever gain Q.I.C., gain that much ore instead once you have upgraded to the indicated academy, this effect no longer applies. ![]() Planetary Institute: You can form federations with a total power value of six instead of seven. XenosĪbility: You place a third starting mine after all other starting mines have been placed. Planetary Institute: Each time you build a mine on a planet colonized by an opponent, gain two knowledge. This mine counts as a normal mine in all ways except the following: this mine cannot be upgraded, and it does not count for any effects that relate to how many planet types or Gaia planets you have colonized. You do not have to pay for terraforming, but you must still pay the mine's cost. Place your mine next to the opponent's structure. LantidsĪbility: When you take the "Build a Mine" action, you may build a mine on a planet colonized by an opponent (including the Lost Planet). Planetary Institute: During the Gaia phase, when you move power tokens from your Gaia area to area II of your power cycle, you may gain resources as if you were spending that much power to take free actions.Įxample: During the Gaia phase, you move four power from the Gaia area to area II, allowing you to gain one ore and one credit. Detailed instructions are included in the package.Ability: During the Gaia phase, move the power tokens in your Gaia area to area II of your power cycle instead of to area I. The trays require assembly, which is quick and fun, using ordinary PVA glue. This product consists of a flat-pack of 6 Evacore sheets. With everything packed right the lid will close flush with the box. Lastly go the rulebook and scoring board. First go the faction boards, followed by the research board in it’s wider recess holding it in place. The boards and rules go on top of the trays acting as a lid, allowing the game to be stored vertically. The card trays are sized to fit sleeved cards. Note that each type of token/tile has it’s own slot to make access easier during game-play. These are the trays for the federation tokens and the standard tech and round booster tiles. Three similar sized trays also store the scoring tiles, the advanced tech tiles and the QI cubes. These can be used in-game to store the components not yet placed on the board. Each faction has their own tray for it’s pieces. These are held in place by the other trays around them. Note the space reserved on the left for the space sector tiles. With the top layer removed you can see the second layer of trays underneath. The rules and boards act as a lid on top of the trays. The trays can be utilised during the game, and they greatly aid set-up and clear-away times. The design provides both efficient storage and improved game play. Superhandige organizer om snel aan je favoriete spel te kunnen beginnen! This Campaign 3 insert is designed to be compatible with Gaia Project®.
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